tag:blogger.com,1999:blog-66514068422374558292024-02-06T18:53:35.227-08:00Phaedra Games LtdPhaedra Games Ltd was founded in 2019 by married couple Steven and Hayley. Having successful international corporate careers they began to explore ways of bringing their unique tastes, into video games for all ages to play!ihavenoskinhttp://www.blogger.com/profile/09342562336716181081noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-6651406842237455829.post-84748459536634561752020-08-15T10:48:00.004-07:002020-08-15T10:58:03.784-07:00 June/July/August DevLog<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQkAcWItzOSmN_ka6zFU_yPLrlF0UDvzWXJH59sR2ig-dcF_AZFgBs9mBKQzS4aHZmniNtqq0-X4qGZmhBEjVUxmWTlwZHxXe-EmoZh7R0awPXazcjdc8RhywYnA8NGnmS7pd5YArrqO27/s2048/Portshops+outside.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1146" data-original-width="2048" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQkAcWItzOSmN_ka6zFU_yPLrlF0UDvzWXJH59sR2ig-dcF_AZFgBs9mBKQzS4aHZmniNtqq0-X4qGZmhBEjVUxmWTlwZHxXe-EmoZh7R0awPXazcjdc8RhywYnA8NGnmS7pd5YArrqO27/s640/Portshops+outside.png" width="640" /></a></div><p><br /></p><p> June/July Dev Log!</p><p>Hello!</p><p>With little to report, I didn't want to spam everyone. However, I'm pleased to report that I've finally, FINALLY, Finished night-time... It was 3-months of time I wasn't planning for, however, it was worth it. With that mega mission complete we're back on our way and I'm working hard on new parts of the game. Jeez, I don't want to have to do that again and it's a lesson learnt on that; always plan your work ahead and if you know something is wrong, it's quicker to fix it sooner rather than dig that hole a little deeper each day. </p><span></span><span><a name='more'></a></span><p>Right, so now I've been working back on character dialogue. The first two characters since I finished night-time are the couple who work in the lighthouse. They are Brodie and Drew, two married Goats - Drew is the hard-working daughter of the family who has run the Isle of Bobbins lighthouse and her more chilled out husband Drew. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBkoewMP9du1dEwEBUMi1wnDIWGeYuJtHpGxsMF6Hob6a_KiP1hpbs_WN7VsWtz2fvdbCGxeQpuUIw_zrJL7U-koPjcnydJ62j3LtVZKphWNnelnGDth8dmq6wfC4ty_73BrRIkf4ApODY/s384/Character_Model_Female_Parts+72.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="384" data-original-width="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBkoewMP9du1dEwEBUMi1wnDIWGeYuJtHpGxsMF6Hob6a_KiP1hpbs_WN7VsWtz2fvdbCGxeQpuUIw_zrJL7U-koPjcnydJ62j3LtVZKphWNnelnGDth8dmq6wfC4ty_73BrRIkf4ApODY/s0/Character_Model_Female_Parts+72.png" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJKIeCvFNW4cdjKH6EOnxRt_yqA9tx8gez5wcltNgsOO9Us9P1RqNT76lavn9hh3ptvi3zGJoVUv05cleieJ2bCDtrQlD4R5THZQN9NFnSDxIz12gh3zhz1JQNgfmI8wexdhCVmFB1FtiA/s384/Character_Model_Female_Parts+74.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="384" data-original-width="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJKIeCvFNW4cdjKH6EOnxRt_yqA9tx8gez5wcltNgsOO9Us9P1RqNT76lavn9hh3ptvi3zGJoVUv05cleieJ2bCDtrQlD4R5THZQN9NFnSDxIz12gh3zhz1JQNgfmI8wexdhCVmFB1FtiA/s0/Character_Model_Female_Parts+74.png" /></a></div><p><br /></p><p>One of the 'quests' they give you is to help them fuel the lighthouse so they can call a ship to take you to a series of smaller islands. I won't give too much away here, just in case anyone plays this game other than my wife (lol) however, I'll tell you it will be worth your while that's for sure!</p><p>Next, and the final part of this months update is that I've drawn the artwork for the ship that will eventually come to pick you up.</p><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ4pMtsNal9HWHmBVpOPO78ghYFQMpCtoSI5_K4g8dkmz9uvqALw023w43KCZQoUVaaR9fMxDHUhKuZj5SEb_oWlItG2Esjbx_O9Qj9givkbIr-6x2gdmnpdQXU1-pJxyL8RaoyUXuV4_0/s1392/Port+2.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="960" data-original-width="1392" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ4pMtsNal9HWHmBVpOPO78ghYFQMpCtoSI5_K4g8dkmz9uvqALw023w43KCZQoUVaaR9fMxDHUhKuZj5SEb_oWlItG2Esjbx_O9Qj9givkbIr-6x2gdmnpdQXU1-pJxyL8RaoyUXuV4_0/s640/Port+2.png" width="640" /></a></div><p>Originally I had planned for a smaller ship to come and collect you, something like a little tug-boat or similar... However, I went nuts and drew this huge ship! </p><p>There were two reasons I decided to push the boat out (ok I'm sorry for that bad pun). Firstly, I didn't want to copy Red from Animal Crossing (damn it again! they beat me to it again!), secondly, I wanted to add some drama. After some effort in getting the fule to light the lighthouse and call the ship in, I didn't want a little boat to just pop out of nowhere to pick you up... maybe, a little disappointing, so why not have a huge sailboat pick you up! <img border="0" data-original-height="960" data-original-width="1392" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPWooDSP7t1-cOS0qd-_6nRhMvMsN5qMgjQjuOHrGZuub0vpKXsrw8lcueylyt9bfIdGsBLCPW0783SE9GT5OZ3mq25FjVB5Xr1KNDMwz2gBR0xhwJBIaxCRYl_UUTjkpGyNr0Se87TY8a/s640/Lighthouse.png" width="640" /></p><p>I haven't got any further along in getting the islands ready or putting the ship in the game (going to do that after I've written this), however, I'm excited to be moving this on finally. </p><p>Now, the game isn't going to be out this year, or at least I highly doubt it... The trailer I made had the end of 2020 mentioned but it's certainly moved into Q1 of 2021, if not a little longer... But, if you're interested then I'll keep everyone up to date on progress here! </p><p>So, I hope you're all safe and well, as always if you ever have feedback then please let me know! </p><p>Take care!</p><p>Steven</p>ihavenoskinhttp://www.blogger.com/profile/09342562336716181081noreply@blogger.com0tag:blogger.com,1999:blog-6651406842237455829.post-11149519501619605872020-06-14T13:34:00.003-07:002020-06-14T13:37:03.791-07:00May Dev Log<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLj7JafhCVRAGyUoKX992icmC_chudkctceQsKcB4KafiAKWYIO2D36t6TGQJNuoNIvzSDr261gDwcKB9fmf8sdYz79WVrPs3mQuCeDDM86gM9fxKQSbYO9NIVQPnljL3RMYfntl8JB9QG/s384/Character_Model_Female_Parts+1.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="384" data-original-width="192" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLj7JafhCVRAGyUoKX992icmC_chudkctceQsKcB4KafiAKWYIO2D36t6TGQJNuoNIvzSDr261gDwcKB9fmf8sdYz79WVrPs3mQuCeDDM86gM9fxKQSbYO9NIVQPnljL3RMYfntl8JB9QG/s320/Character_Model_Female_Parts+1.png" /></a></div><div><br /></div><div><br /></div><div>May Dev Log</div><div><br /></div><div>Hello! Another month and another dev log... Well, last month I mentioned things have slowed down for me in terms of GameDev and this month I've decided to do something that will improve the game a great deal; but at the same time, I've literally opened pandora's box... </div><div><br /></div><span><a name='more'></a></span><div><br /></div><div><br /></div><div>So what on earth could that be? I've decided to improve the night-time graphics. Which means I have to re-colour (by hand) everything... </div><div><br /></div><div>So why would I do this? Take a look at the screenshots and you be the judge on that! </div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0fXTDdxEEGU-b2KTvG8wbID67J_EhTJxMMV4aSXikRujIQB0dyidkC_t7k7rKqkUuNsyQcK0KP0tlNvlnbkzfTwTUGDshktn0mN6LuDo1HqpYxkG-U8LSTINxIPiPrdX-kVKXkhVz0_y1/s3584/night+bad.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2124" data-original-width="3584" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0fXTDdxEEGU-b2KTvG8wbID67J_EhTJxMMV4aSXikRujIQB0dyidkC_t7k7rKqkUuNsyQcK0KP0tlNvlnbkzfTwTUGDshktn0mN6LuDo1HqpYxkG-U8LSTINxIPiPrdX-kVKXkhVz0_y1/d/night+bad.png" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhk6zU72TbqxNN7UgvAlvL1UxnqgLP0IX3URJ32Yr1ZnSYe3r30CcotnyCoTeBf8EGNOQ8e14CxjYTz63jtUAA2w0tnIS23w2BezM-F7YGGoBUwyN97cU5s0Oj5qxLCOVl0oZuhyphenhyphengkc5qPw/s3584/Night+good+1.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2018" data-original-width="3584" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhk6zU72TbqxNN7UgvAlvL1UxnqgLP0IX3URJ32Yr1ZnSYe3r30CcotnyCoTeBf8EGNOQ8e14CxjYTz63jtUAA2w0tnIS23w2BezM-F7YGGoBUwyN97cU5s0Oj5qxLCOVl0oZuhyphenhyphengkc5qPw/d/Night+good+1.png" /></a></div><div><br /></div><div><br /></div><div>So why was it so dark before? I planed my game pretty well, to be honest. Making an OpenWorld game I knew that I needed to plan everything in advance, things like seasons, weather, how the weather would impact when characters would be outside or stay in because it's raining? What they would say if it's raining? If it's a special holiday day what happens? If they like you what happens? EVERYTHING is interlinked and needs some kind of meticulous planning.</div><div><br /></div><div>I mentioned in an earlier dev log that I'd added weekends and it didn't create too much re-work and I implemented it pretty easily. I added night-time to the game early on, some characters prefer to stay indoors, kids aren't going to the local school at night, shops are shut, all done and dusted and pre-planned to perfection... however, I then foolishly added a filter to make everything look dark... It made walking around at night impossible and pretty pointless. </div><div><br /></div><div>So for some reason, I knew that the more I developed the game, the deeper I was getting into and decided to just jump in and take this problem on. </div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9uLokInfXGmkinALdoqkIu2SSM5PZtXxVmGURmw86ZN_CIYpu2KzaXc7z4Ns_keizBt14C0qjCPi7C-5cYTAoOSzmYkXrJmVh-m5WMjtGnCD1IVaazQN6dkmJ0R7GICamewJ0zHHkmAlZ/s3584/woods+normal.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2020" data-original-width="3584" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9uLokInfXGmkinALdoqkIu2SSM5PZtXxVmGURmw86ZN_CIYpu2KzaXc7z4Ns_keizBt14C0qjCPi7C-5cYTAoOSzmYkXrJmVh-m5WMjtGnCD1IVaazQN6dkmJ0R7GICamewJ0zHHkmAlZ/d/woods+normal.png" /></a></div><div><br /></div><div><br /></div><div>The other issue I was facing was that my maps looked nice with all the cute fabric art style but they were very static; I'd tried a few things to make clouds move but couldn't crack it and wanted stars at night but it wasn't working at all. One thing I've learnt (and I'm sure it's the same for coders out there); once you open something up, you may as well fix everything related to the problem whilst you're there and tinkering away. So, I'm please to say not only does the nighttime look a million times better, all of my maps have scrolling clouds, twinkling stars and plants that blow in the wind! It's really brought my maps to life and I'm very pleased. </div><div><br /></div><div>HOWEVER! It means I've had to re-map, recolour everything... Argh... what a pain... It's totally worth it but my goodness is it a lot of work. </div><div><br /></div><div>I'm thinking I've put at least two months worth of work on top of my workload but again, what is the point of making this game if it's not going to be what I want it to be? </div><div><br /></div><div>I get the whole notion of cutting your losses and not biting off more than you can chew; but at the same time, I haven't invested a million dollars into the game and have the pressure of a publisher asking for a completion date... I leave that to the professionals, this game is a passion project and made with love, not for gain. </div><div><br /></div><div>Let me know what you think! Hopefully, once you finally get to play it you'll not notice the difference anyway lol. But still, it's good to share the great moments of my work and also the not-so-great moments here too. </div><div><br /></div><div>I hope you're well and having a good time with whatever is your own personal passion, we need to have projects and things to do like this to keep us sane, especially right now...</div><div><br /></div><div>Love </div><div>Steven</div><div><br /></div><div><br /></div>ihavenoskinhttp://www.blogger.com/profile/09342562336716181081noreply@blogger.com0tag:blogger.com,1999:blog-6651406842237455829.post-85938125565385629222020-05-11T12:49:00.000-07:002020-05-11T12:50:05.318-07:00April Dev Log<div class="separator" style="clear: both; text-align: center;">
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April Dev Log<br />
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Wow, are we nearly halfway through 2020? Could that be true? Well, it is if you look at the calendar...<br />
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So what's been going on with the Isle of Bobbin during April? Well, it's been a story of two halves... Two weeks of massive progress followed by two weeks of literally not much.<br />
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As you may already know or have guessed, I have a day job which became busy over the last couple of weeks, enough to mean that even during Ramadan (which we work reduced hours) I've been working late. This has knocked me off schedule for a sprint or so (sprint as in Agile method of working). However, I also produced about a months worth of work during the first two weeks and so I don't think I'm behind at all...<br />
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I worked very hard on character dialogue (again!!!) but I think I really got much better at creating much more interesting characters. I also finished the book shop programming and apart from the individual books I now have a working place you can go once a day and pick a random book to read through.<br />
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When I say a bookshop I've actually been creating books you can read; now this is only 2 pages, but it's complete with pictures and enough writing to make it worth reading. I also have been trying to recreate an art style of old fashioned books, almost like an etching or print, which was really fun.<br />
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So what characters have I been adding? So far, the most interesting is Cullodena the cat who runs the bookshop. Cullodena only refers to herself as us, or we and speaks in a mysterious way, she also spends most of her time outside of work on top of the Cat's Cafe sign where you can shout up to her and ask her questions. It was really fun writing such a character into the game and she also has a love affair with the Punk hedgehog called Boyd!<br />
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Now, Boyd is a strange tale, he's actually looking after Adaira the older badger and there is a BIG mystery surrounding their relationship which I won't spoil here.<br />
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Oh and there's Glenn and Finella, the married cat couple who live every day like its Appreciation Day (basically Christmas but without the religious part), but really Glenn always refers to the fact that he 'won a lottery' and wants to avoid some people who may, or may not, want some of that money back... His wife, Finella, loves Appreciation Day so much, that she forced him to decorate the house with these celebratory decorations! This is mainly due to the fact that she never leaves the house in case some of Glenn's 'friends' from the mainland find out they are on the island!!<br />
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So lot's is going on, on the Isle of Bobbin now!<br />
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What's the plan for the next month? Most likely I'll add some of the school scenes in the game. I'm working on the two Hedgehog sisters who are the teachers, I think I want them to be very reluctant and lazy which makes you help them out in teaching the kids; I'm thinking they could be exchange teachers that are on the island to get experience in a smaller school before returning to the mainland with some much-needed experience. Something like that anyway... Let's see! Maybe you could let me know what you think.<br />
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Anyway, apart from the development of the game, I've basically done NO SOCIAL MEDIA, to help promote the game at all... Yuck... I'm so bad at it... I wish I could get into it and find the time... but I'm still stuck on getting a Steam page to point people towards... Basically, I suck! But then I guess keeping up with the game development at this early stage is time well spent - there's no point in showing off a game that won't exist or that will be rushed because I've spent all of my time on Twitter or whatever...<br />
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So that's it for another month of the Isle of Bobbin!<br />
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I hope you're all safe and well and speak again soon!<br />
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Much Love<br />
Steven<br />
<br />ihavenoskinhttp://www.blogger.com/profile/09342562336716181081noreply@blogger.com0tag:blogger.com,1999:blog-6651406842237455829.post-9310621228884472852020-04-09T12:29:00.004-07:002020-04-09T13:32:10.838-07:00March Dev Log<br />
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March Dev Log<br />
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Hello everyone!<br />
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Another month of development on the game has gone by and we are finally in the Spring!<br />
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However, let's not forget one major global event which happened that's slowed down the entire globe to almost a halt... Animal Crossing came out on the 20th of March for the Nintendo Switch.<br />
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Now I'm not here to talk about other games or give you a review on it, however, I will say that it's great. For me personally, it's been really good to see how different it is to 'The Isle of Bobbin'.<br />
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I'll be honest, in the back of my mind I've always worried that I'm just making some kind of rip-off version of Animal Crossing; and then when I saw the trailer for the latest game I was devastated to see that not only have they added crafting and some element of survival (although that's not the case) they even set it on an Island!!! I got really worried that people would see all my hard work as me copying this game (even though I'd been working on it for a year prior to the Animal Crossing Trailer). However, having put around 100+ hours into the game so far I'm happy to say that it's really made me realise that my game is TOTALLY different... And I'm full of confidence that, indeed, I'm not subconsciously stealing! Hooray!<br />
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The other good thing that came out of it is that I'm 100% sure I need to port this game to the Switch; it's a long journey but I'm starting to look into it as much as I can. Let's see. I never owned one until now, my wife got the Animal Crossing Limited edition Switch and then I got a Switch Lite; I think so far it's one of the best modern consoles I've ever had.<br />
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Anyhow, enough bout other games and let's talk 'The Isle of Bobbin'!<br />
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The last month has been focused on character dialogue and adding parts of the main town! That's right! I'm finally doing some fun bits.<br />
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The first part I've enjoyed was adding a new family of Mice to the game! The father mouse, called Walmond runs the travel agents/tour guide company. If you speak to him once a day, he'll unlock another location on your map and tell you all about what you'll find there. It's helped me build on the lore of the game a lot which is cool; although there is still a lot to go it's been a good start and nice to have a central character that knows all about the Island.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEij5tli4Qymcg-2ugkchb5j6EB2w7OO0Btxm5jUxfZo1AaRtjGdaK4CzWTiP8TRHEH0tdztHKxrSyRbHN0gyA8QqcaRLzdBSofbfqgmNMNs3uCYRpKQ5rPQOlOKbOU9nY-FXF0onskBxfrZ/s1600/Park+1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="The Isle of Bobbin" border="0" data-original-height="892" data-original-width="1600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEij5tli4Qymcg-2ugkchb5j6EB2w7OO0Btxm5jUxfZo1AaRtjGdaK4CzWTiP8TRHEH0tdztHKxrSyRbHN0gyA8QqcaRLzdBSofbfqgmNMNs3uCYRpKQ5rPQOlOKbOU9nY-FXF0onskBxfrZ/s1600/Park+1.png" title="The Isle of Bobbin" /></a></div>
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Next came his wife and kids! One of the two children, Jack, is a little bundle of energy and excitement and loves nothing more than Present Day (which comes at the end of December lol). His brother, Irving though, is not all that happy and I'm going to leave it there so I don't spoil things.<br />
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Both Children go to the local school which led me to the realisation that I need weekends in the game! I totally forgot about that, so I have to reverse engineer them back into the game; however, this was turned out to not be as hard as I had assumed. Now the kids will be playing in the park at weekends and at school during the week; which will allow me more options in creating quests, dialogue, etc.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhncr8QwlMVai2kenig8NhgWNBweiIvkHPoEQeYVpNRfftKPM4t3MM-j9cRpS35BPOVpb2WlRQ1eNl-LimqGe8LjjYOHUC2EbCVPEL6Xk121BtDt0bVasp9JSZ0E78hV3IiQ9PyIjDn0q3I/s1600/Park+Jack+speak.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="The Isle of Bobbin" border="0" data-original-height="889" data-original-width="1600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhncr8QwlMVai2kenig8NhgWNBweiIvkHPoEQeYVpNRfftKPM4t3MM-j9cRpS35BPOVpb2WlRQ1eNl-LimqGe8LjjYOHUC2EbCVPEL6Xk121BtDt0bVasp9JSZ0E78hV3IiQ9PyIjDn0q3I/s1600/Park+Jack+speak.png" title="The Isle of Bobbin" /></a></div>
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I must admit one other thing, I haven't recorded a dev log in time for this update but will be this weekend so please watch the YouTube channel for a new post soon. The fact I'm now working from home hasn't actually afforded me any more time to develop and do all the social media type stuff since we're all adjusting to this new lifestyle and I gotta say it's been hard to pick up another laptop at home and crack on with the game when that's what I've been doing all day for my real-life job... So in actual fact, I've done less on the game than a normal month! I had thought that I'd get so much more done... but let's see.<br />
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Anyhow, hope you're all safe and well and we're sending our love to you all!<br />
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Phaedra Games Ltd<br />
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“There are far better things ahead than any we leave behind.”<br />
C.S. Lewisihavenoskinhttp://www.blogger.com/profile/09342562336716181081noreply@blogger.com0tag:blogger.com,1999:blog-6651406842237455829.post-38065653126487603432020-03-08T13:07:00.002-07:002020-03-08T13:07:44.548-07:00Feb Dev Log<div class="separator" style="clear: both; text-align: center;">
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February Dev Log<br />
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Well hello everybody! What a month... It was extremely busy that's for sure. As I've explained in the last couple of Dev Log's I've been focusing my efforts on gardening and this month was no exception - however, a lot more happened too!<br />
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So in terms of straight game development, I've now added a potting area to the garden, a pond or gazebo and you can change the pathways that lead you around the cute little garden. It's been hard work but looking back I think you'll appreciate the fact you can customise the garden and make it feel like your own! <br />
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In the potting area, you can now grow smaller plants that will give you strawberries or blueberries etc! I stupidly decided that you can change the planters to suit the different styles of garden, but then also be able to grow many different little plants... This created the mammoth task of finding a way to have two events (basically items for those who don't use this engine) overlap... The way I did it they don't actually overlap but jeeze... Did I create myself a lot of hardcore problem solving to get this to work but eventually it was ok, and that's one of the best parts of game development and why I think so many people enjoy coding.<br />
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Now I know I'm actually coding stuff, but still, the problem solving nature at every freaking turn keeps my brain relatively active and when you finally crack how to get that problem solved it sure feels good!<br />
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Anyhow, I can now say that I've got the gardening in such a state that I only need to go back to add more and more different verieties of stuff at a later date.<br />
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I might have mentoned this before, but when I work on a new mechanic I just get it working (with a couple of options for instance) and then move on to the next one. I do this to keep myself sane and to get the wider experience progressing. Image if I finished all the decorating items and gardening; this would take me 2 months solid... And then what, I realise that growing potatos easily unbalances the game, and then gardening in general makes the game unbalanced... and then on and on, the game falls like a deck of cards whilst I've focused all my energy on a couple of things.<br />
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I think that's the trick with these open world games... finding balance.<br />
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So next we recorded and added a Dev Log to Youtube!! How cool is that! Never done that before!<br />
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I tried and tired to record whilst plaing, record myself over premade footage, ready from a script, ad-lib... everything! After a couple of hours of trying I called to my wife, grabbed the mic and we both chatted over some of the footage I'd caught in my earlier faliures. I think it worked out well and I'm hopefully gonna have some recorded either weekly or bi-weekly depending on our scheduels.<br />
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I'd love it if you could take a look and maybe Sub to our channel! Or maybe give us a comment to let us know what you think! I'm a youtuber now!! Haha! And with only 13 subs, but hey, you gotta start somewhere right!<br />
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I'm going to quickly go into Comicon 2020, I know this was March action but since it was at the begining and fresh in my mind I thought it would be worth talking about now.<br />
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As with all my other conventions (3rd time for The Isle of Bobbin!) I set up the table with my hand made decorations, whacked on our devlog with the sound off and waited for visitors. It's as simple as that. I didn't have any fancy competitions to win or talks to give this time so it was good just to spend time with people and share my game with them.<br />
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That's the very best bit; meeting people.<br />
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Some people I met are REALLY REALLY REALLY lovely. You know who you are. It's so nice to meet some enthusiastic people for the game and it both inspires and motivates me with each person who gives us feedback or takes time out of thier day to come and see the game. I'm truley honored to have met you and thank you for joining in on this journey! It's not over yet, but I know you'll be there for me/us and it's such a nice feeling.<br />
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I acutally got fan art from a lovely person - take a look! I almost died with happiness. Thank you! You knocked off something from my bucket list by sending this to me.<br />
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Next on my ever growing to-do list I've got to add more characters to the game and that means writting many more thousands of lines of dialogue. I'm moving on to the town area in the game, which is very exciting and so I should have some interesting updates soon. Wish me luck!<br />
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Love you all and speak soon!<br />
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Steven<br />
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ihavenoskinhttp://www.blogger.com/profile/09342562336716181081noreply@blogger.com0tag:blogger.com,1999:blog-6651406842237455829.post-55593089655254651852020-02-08T11:43:00.001-08:002020-02-08T11:43:04.915-08:00January Dev Log<br />
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January's Dev Log!<br />
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Wow... How could January have ended already!<br />
But still, a lot has happened and I'm ready to update you on another month of development for the Isle of Bobbin!<br />
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This month has seen most effort be poured into the Gardening aspect of the game and upgrading computer equipment! That's right, I finally used my prize money from On.DXB to fund a big upgrade from using my wife's old MacBook Pro 2014 to a newer model!<br />
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I know, I know, Mac isn't the best for game development however I just find the interface, artistic applications and the connectivity to my Ipad Pro 2018 too much to move away from the Starbucks yuppy Apple lol.<br />
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This upgrade, however, led to some compatibility issues with RPG Maker MV version 5 and I had to upgrade the engine to 6... That then led to some unwanted compatibility issues with some much-needed plugins... So I needed to go through, upgrade and solve issues all over the place! But fear not; I've done all the work needed and am happily writing this out on my swanky but overpriced, but nice looking, piece of equipment (Sponsor me Apple!! lol).<br />
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Funny little anecdote; when discussing which computer to upgrade too, I asked if they new whever in the future my computer could run Unity. I don't plan on using it but just wanted to gage if it's even an option in 5 years maybe... The person helping said, "Maybe, but did you know this laptop has new speakers which sound great?". Lol. thanks for the advice.<br />
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So with that out of the way, I began to get back onto developing!<br />
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The main focus of the month was to work on gardening! I don't want to make a farm-sim "Harvest Moon" or "Stardew Valley" as good as they are I think they invoke a sense of work; which I wanted to avoid. This game is about exploring and relaxing when you get the chance; not worrying about how much food you can produce each day. However I want to let people have choice and so a spot of gardening with some healthy rewards is a nice idea.<br />
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So to start I created the layout for the garden - a rough sketch just to see what it could look like.<br />
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After much planning I then started to create the mechanics for the gardening.<br />
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I wanted the player to collect Seeds; plant them, water the ground and then reap the rewards. I began to make this gameplay loop with a little section of farming land to the right - this will limit the amount of farming possible so it steers the player away from relying on this. Then as each game day passes they can go back and water thier choices and after 2-3 days pull thoes delicious crops from the ground!<br />
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I also wanted the player to be able to decorate the garden and have choices about how it will look.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKh1Q8d7-v4_sFVcqaX61BBVYIxKMQ57eJbHVMyuBuYIy8mxWVayKZIDk13M720fvbIHJlHo6hFHvSW_67ZPctn_GFlQuPp872fnfkmVIm2Q55Q43fMdDU62mGin3R9emKnjRFGcAiLIsj/s1600/Screenshot+2020-02-08+at+11.09.17+PM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Gardening in the Isle of Bobbin" border="0" data-original-height="896" data-original-width="1600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKh1Q8d7-v4_sFVcqaX61BBVYIxKMQ57eJbHVMyuBuYIy8mxWVayKZIDk13M720fvbIHJlHo6hFHvSW_67ZPctn_GFlQuPp872fnfkmVIm2Q55Q43fMdDU62mGin3R9emKnjRFGcAiLIsj/s1600/Screenshot+2020-02-08+at+11.09.17+PM.png" title="Gardening in the Isle of Bobbin" /></a></div>
I think it's important for the player to get a feeling that they have created the envoirment they get to play in - this will hopefully lead to that feeling of ownership and existence within the game world!<br />
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Yes, this is similar to "Animal Crossing" and many other games but customisation is important part of "The Isle of Bobbin" and I'm sticking to it!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJX9e39-NfZ6Cv8kQBAF8sz5tFjMeT41w0CZFxYC_3UUb9Ek7hlDbxWDjWpXlDdtHGxk7HCTZ0k230ugpAEHp_8cvOVDmIy1Ck5OX8khWas60MgmIHkLgh7NHsIP6mVpQCk7hobQZxDjWM/s1600/tree_view+2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Gardening in the Isle of Bobbin" border="0" data-original-height="400" data-original-width="600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJX9e39-NfZ6Cv8kQBAF8sz5tFjMeT41w0CZFxYC_3UUb9Ek7hlDbxWDjWpXlDdtHGxk7HCTZ0k230ugpAEHp_8cvOVDmIy1Ck5OX8khWas60MgmIHkLgh7NHsIP6mVpQCk7hobQZxDjWM/s1600/tree_view+2.png" title="Gardening in the Isle of Bobbin" /></a></div>
So I created a new set of trees - I'll be doing many more but I like to develope the core mechanic with one example to come back to later and finish off. That way I haven't invested too much time in each mechanic to then have to go back and change if it breaks the core gameplay look.<br />
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I think creating a big open world with so much dynamic content has taught me a very special lesson... it's a freaking nightmare to manage! But I think well worth it.<br />
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When I took a look at a semi-finished garden which I can grow two crops to eat and decorate my farm house with a snazzy kitchen to cook them in; I think "wow! I've done such a good job!" Plus I think I've surprised myself with the artwork; I'm really happy with how it looks since I've never really took art seriously until now.<br />
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So what's next? More of the Garden; I hope the next Dev Log isn't just "Read last months and I've added Carrots in addition to Potatos!" But lets see, I'm sure I'll get bored and move on to something else soon anyway.<br />
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Also, I'm still trying to finally get a Dev Log up on youtube soon... I'm trying I promse!!<br />
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So, I hope you're well reading this; I might have an annoucement about Comicon in Dubai soon as it's looking likely I'll be there! Let's see!<br />
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Oh and one more thing, I went to a local event in Ajman called Indieverse to see many of my firends; it's was great to catch up and I highly recommend getting involved with your local community, it's great to see people with similar interests meet in real life!<br />
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Keep well and see you all soon!<br />
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<br />ihavenoskinhttp://www.blogger.com/profile/09342562336716181081noreply@blogger.com0tag:blogger.com,1999:blog-6651406842237455829.post-64861980310811257212020-01-11T07:25:00.002-08:002020-01-11T07:25:37.490-08:00December Dev Log<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigz8SYoBHhe-A3mAdsOGOQY2wNYEVI8C1oteNnd5HNcdTAZeY6GZ6u8lc16Rv5iN2Ay8PLEnvSDdOAtfUxsuTZLgbCQUgJZPoYjTYiHWmxZP8x2LYFWY_IVl_sV6jyaJf4e5Fgr6v05003/s1600/Farm_38.png" imageanchor="1"><img alt="" border="0" data-original-height="720" data-original-width="720" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigz8SYoBHhe-A3mAdsOGOQY2wNYEVI8C1oteNnd5HNcdTAZeY6GZ6u8lc16Rv5iN2Ay8PLEnvSDdOAtfUxsuTZLgbCQUgJZPoYjTYiHWmxZP8x2LYFWY_IVl_sV6jyaJf4e5Fgr6v05003/s1600/Farm_38.png" title="The farm house " /></a></div>
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Dev Log December<br />
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Another month has gone by and now we’re in 2020! Wow, I can’t believe 2019 has already gone by... 2020 is gearing up to be a big year for Phaedra Games Ltd<br />
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It’s supposed to be the year “The Isle of Bobbin” is released.<br />
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I reason I say “supposed”, is just because December was a slow month and when I step back and look at all the work I have I’m scared that we won’t make it.<br />
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But never mind that! I’m sure once we reach June 2020 we will know.<br />
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Sooooo... About December... As I wrote earlier it was slow in terms of development but INSANE in terms of how busy life got. And we didn’t even have time to celebrate Christmas! Instead we moved apartments... That’s it. But it took us absolutely forever to get our old apartment clear and get all the stuff for the new one. We literally hit the reset button on life and started all over again.<br />
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So for the “Isle of Bobbin” this was bad news but for us it’s been great.
As I’m typing this I’m sitting in a new office space surrounded by all sort of luxury; and both of us can now work together in a secluded spot away from the distractions of television! It’s perfect!<br />
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But just to show you how busy I was, in the last update I said I won enough cash to buy a fancy new computer/laptop. I haven’t even got round to doing that yet! Crazy...<br />
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I say December was slow, but lots still happened and I have some stuff to update you on the development.<br />
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We finally as added Sheep to the game! Check out some of the designs<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUI9IOmXzwY0xCllkV7COgqU2nMPkntZMkwY4K0YJOKRpzuxVdsW07kt0kiXH1prZzDS0ToGl7rCzGiPO3LGC6EvwJqHPLd2SBUDAWUXspK0K0I9HGjLmfPXjGdMba7aPN-FRxVmjKCkzV/s1600/Character_Model_Female_Parts+18.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img alt="" border="0" data-original-height="384" data-original-width="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUI9IOmXzwY0xCllkV7COgqU2nMPkntZMkwY4K0YJOKRpzuxVdsW07kt0kiXH1prZzDS0ToGl7rCzGiPO3LGC6EvwJqHPLd2SBUDAWUXspK0K0I9HGjLmfPXjGdMba7aPN-FRxVmjKCkzV/s1600/Character_Model_Female_Parts+18.png" title="Sheep in the Isle of Bobbin" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoY14u8NrFxNCX1tC0nryGdoXBjF_jGDTqcucraXHDG912EAMqe7vHfFC4nDejQDEOPWu_mfxOtwKOKD4YZWCVzI6i9ZiMygnD581XO6lupb-XAMPEyz2EQDOUnchJPD7reKDiRUcMUxab/s1600/Character_Model_Female_Parts+27.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="" border="0" data-original-height="384" data-original-width="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoY14u8NrFxNCX1tC0nryGdoXBjF_jGDTqcucraXHDG912EAMqe7vHfFC4nDejQDEOPWu_mfxOtwKOKD4YZWCVzI6i9ZiMygnD581XO6lupb-XAMPEyz2EQDOUnchJPD7reKDiRUcMUxab/s1600/Character_Model_Female_Parts+27.png" title="Sheep in the Isle of Bobbin" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgq8aps-eUkOL5qyzJSYv8nhowWE3A9OhYTsLnct2Jc3hF0xj68f8RjFoLDVONHWstkIQhRlrQ0VfY9k-1JyKYgw-OKnYwqE8T7jy6qLn3Q0RyaTbkFpS70ipo44767aup4JYQz1bPtsID/s1600/Character_Model_Female_Parts+1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="" border="0" data-original-height="384" data-original-width="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgq8aps-eUkOL5qyzJSYv8nhowWE3A9OhYTsLnct2Jc3hF0xj68f8RjFoLDVONHWstkIQhRlrQ0VfY9k-1JyKYgw-OKnYwqE8T7jy6qLn3Q0RyaTbkFpS70ipo44767aup4JYQz1bPtsID/s1600/Character_Model_Female_Parts+1.png" title="Sheep in the Isle of Bobbin" /></a></div>
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We have a couple of species of Sheep, one white headed and one black headed! Just to mix it up a bit.<br />
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I think in future we are going to concentrate on adding more child characters to the game and so I may go back through the species and start drawing the artwork for the little blighters... But so far so good on the amount of species available, let’s see how it works out as I’m starting to think we have all the ones we need to fill up the island.<br />
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The biggest victory of the busy December was the fact we were able to finish the Mushroom Village.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyhgjgyBkHxq9I5uX65c9w9WrPk0rq6XH0jwLE-_QIsYjIf5k81Wov0NTjP8Npc0f_x8XXLxKuoKyBTAGMBz3YWSd4LyHUxl4D45b9Zn771RwTpPC9fW8xVys_YwCbSSRkxBiH8esV0aCk/s1600/Screenshot+2020-01-10+22.32.42.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="" border="0" data-original-height="893" data-original-width="1600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyhgjgyBkHxq9I5uX65c9w9WrPk0rq6XH0jwLE-_QIsYjIf5k81Wov0NTjP8Npc0f_x8XXLxKuoKyBTAGMBz3YWSd4LyHUxl4D45b9Zn771RwTpPC9fW8xVys_YwCbSSRkxBiH8esV0aCk/s1600/Screenshot+2020-01-10+22.32.42.png" title="The Mushroom Village" /></a></div>
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It’s the fist little area that’s fully playable and everything functions correctly. We started with this village as its the template for the rest of the game; for instance, how animals talk, what decides where they will be on a rainy day, what do they like, how will missions play out etc, etc.<br />
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By finishing this area we now have a good foundation we can use for the other areas of the game.
This was actually a big achievement in such a deadly month.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikQ45CA2-OdW_-pYJ8fX2fP_suXHbNRjIqsE0k8w3olNXBgS3G7rHKLvEanij_a3hA3DZE09RyL3dQfpPwwR74i2GsShevr0yVJEq7ClcxLZdWSq9ehUyQRiciYRFYNWw-jozZkvrzN50N/s1600/Screenshot+2020-01-10+22.33.08.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="" border="0" data-original-height="903" data-original-width="1600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikQ45CA2-OdW_-pYJ8fX2fP_suXHbNRjIqsE0k8w3olNXBgS3G7rHKLvEanij_a3hA3DZE09RyL3dQfpPwwR74i2GsShevr0yVJEq7ClcxLZdWSq9ehUyQRiciYRFYNWw-jozZkvrzN50N/s1600/Screenshot+2020-01-10+22.33.08.png" title="The Mushroom Village" /></a></div>
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So what next...
Currently in Jan I’ve got tons done already! I’ve added a whole new set of furniture and items to decorate your house and I’m now working on gardening, but more on that to follow.<br />
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One piece of bad news is that we are struggling with opening a business bank account and that’s the main reason we don’t have a steam page (yet). So we have lot’s of business boring stuff to work out to get that up and rolling. I’d love to announce we will be on that platform however we can’t until we can get the company structured in a way which allows us to comply with tax laws and what-not... boring.<br />
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Hopefully we can get that sorted out in Q1 of 2020...
As always, if you’re reading this, please pass the word on to your friends. We would love to see our social channels grow and have more followers.<br />
Not just to sell this game (lol) but to build a great community of engaged fans of game development would be enough!
Happy new year and hope your 2020 goes as well as can be!<br />
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What’s your hopes for 2020? Do you think we can get the game out this year? What games will you be buying in 2020? Let us know!<br />
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Thanks and see you next time!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPoQ161fSbwP2UeX_3mAxPE18QLml0CKVEk0d0uvPLrTyTLVpNO31hYPQqDuYMs5RI_VGutWJ42K6NB4A3_DqzJTI_dB3xirmWvE3ae1x25JZE6BNuaGphk9J3qKrGVqOyXY5yT_0zgNrV/s1600/Character_Model_Female_Parts+24.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="" border="0" data-original-height="384" data-original-width="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPoQ161fSbwP2UeX_3mAxPE18QLml0CKVEk0d0uvPLrTyTLVpNO31hYPQqDuYMs5RI_VGutWJ42K6NB4A3_DqzJTI_dB3xirmWvE3ae1x25JZE6BNuaGphk9J3qKrGVqOyXY5yT_0zgNrV/s1600/Character_Model_Female_Parts+24.png" title="Madeline from the Isle of Bobbin" /></a></div>
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<br />ihavenoskinhttp://www.blogger.com/profile/09342562336716181081noreply@blogger.com0tag:blogger.com,1999:blog-6651406842237455829.post-2613290963682571692019-12-01T14:07:00.003-08:002019-12-01T14:07:54.189-08:00November Dev Log <div style="font-stretch: normal; line-height: normal;">
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<span style="font-kerning: none;"><span style="font-family: inherit;">Hi everyone; hope you’re all well!</span></span></div>
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<span style="font-kerning: none;"><span style="font-family: inherit;">November has been a crazy month with many good things happening for Phaedra Games Ltd and our first commercial game “<a href="https://www.phaedragames.com/search/label/isleofbobbin" target="_blank">The Isle of Bobbin</a>”!</span></span></div>
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<span style="font-kerning: none;"><span style="font-family: inherit;">Before we get to the celebrations at the end of October we announced the game and attended GameCon Middle East in Abu Dhabi. We got some great feedback from staff at Ubisoft and Zenimax which was very helpful but most importantly we met some very enthusiastic members of the public who played the game and gave us very useful feedback. A lot of our visitors signed up to our monthly newsletter and will be getting exclusive updates on the game sent personally to their inbox! Maybe you can join too? Just check the bottom of this page or on the side bar and sign up. It's safe and spam free - we only send worthy updates on the game.</span></span></div>
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<span style="font-kerning: none;"><span style="font-family: inherit;">We then went on a trip to the UK for some much needed rest which was great. I even managed to fit in a little development and finally finished up the basis of the chat system for the game.</span></span></div>
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<span style="font-kerning: none;"><span style="font-family: inherit;">Basically I don’t want everyone you speak to, to say the same few things over and over and so I’ve gone all out and made a system in which everyone you speak to has multiple unique things to say and they are based on gameplay choice the player makes. In addition to this they may even comment on your outfit, the weather or maybe the season you’re in! Hopefully this will add some extra playability to the game for everyone. However, with every extension to gameplay it creates a ton of work... literally thousands of lines of dialogue are needed... but we really think this will form a big part of the game and so it’s well worth the effort. </span></span></div>
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<span style="font-kerning: none;"><span style="font-family: inherit;">I drew up the artwork for the bird species in which last months newsletter signees have already got a sneak peek of. When we were in the UK we saw THOUSANDS of Pheasants who are in mating season; which inspired me to add our feathered friends to the game. </span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhP4b1IniisVYlxwy2ytBkbDLqz8ogJKjU4dAYuF0yhOqogcZiSZETPYii8KkTn527pCQLxpu1ZqjGrK4oRnSsw7-atqRTVmtY4X4fnt4WvTLPyzQnzxjOUZTagAp7LLDlc2Evxt64Y7yoh/s1600/Birds_.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img alt="https://www.phaedragames.com November Dev Log" border="0" data-original-height="384" data-original-width="192" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhP4b1IniisVYlxwy2ytBkbDLqz8ogJKjU4dAYuF0yhOqogcZiSZETPYii8KkTn527pCQLxpu1ZqjGrK4oRnSsw7-atqRTVmtY4X4fnt4WvTLPyzQnzxjOUZTagAp7LLDlc2Evxt64Y7yoh/s320/Birds_.png" title="https://www.phaedragames.com November Dev Log" width="160" /></span></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9L2w9iKgtcMCk7ktlC1ZS1qSpU81R5V8D96Qk_X-4ZRn7Nyi__2AZjZaMRnerpkWkp3rRUVWoAQ4auTelTcJsEnx-ufLYN4h4to0-zUQE6Nh94GbzfgjrC0HtnOfujTj0EelcfjzIZ7OV/s1600/Birds_+3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img alt="https://www.phaedragames.com November Dev Log" border="0" data-original-height="384" data-original-width="192" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9L2w9iKgtcMCk7ktlC1ZS1qSpU81R5V8D96Qk_X-4ZRn7Nyi__2AZjZaMRnerpkWkp3rRUVWoAQ4auTelTcJsEnx-ufLYN4h4to0-zUQE6Nh94GbzfgjrC0HtnOfujTj0EelcfjzIZ7OV/s320/Birds_+3.png" title="https://www.phaedragames.com November Dev Log" width="160" /></span></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8Ckcz4esp76ri1zpJCrYvYyho5oVMS6TgRYq5NtJE4eq6leZ_WwpdR3-u0PZOd9wnoRGwKdmcGlC98kMV6jE-Qh025NKB3Y0sI6jWbfJ4JXnX0wShV0-Vfaiew0h8ZgUffF35GWtNmd6B/s1600/Birds_+1.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img alt="https://www.phaedragames.com November Dev Log" border="0" data-original-height="384" data-original-width="192" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8Ckcz4esp76ri1zpJCrYvYyho5oVMS6TgRYq5NtJE4eq6leZ_WwpdR3-u0PZOd9wnoRGwKdmcGlC98kMV6jE-Qh025NKB3Y0sI6jWbfJ4JXnX0wShV0-Vfaiew0h8ZgUffF35GWtNmd6B/s320/Birds_+1.png" title="https://www.phaedragames.com November Dev Log" width="160" /></span></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiShgQJxD8IT5HBLNomgElqQnBmZNUVZoXScU7Qx5uNHGSbZ5eLpHAW5YxsYUNRPewpuT_QMcgWzKCF6e16Sv5qzEVpK-PfKfDcG90-FndmAG8CRX8zMD4BeMKERfh_rg3g47mTJYywae-u/s1600/Screenshot+2019-12-02+01.25.29.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><br /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjj69e_GZ2th0dn-jd4I9IIc6ef39P0V9yLBGboevnU7vJIqrGK__iAcd3HNlFJbr2PXaij6iSCmxH2PkpmTgqr5hAVhLudl_jEMADrfbNWNR-efoly7wCJFChUOO3_Qh82eRpi9pbLgLXZ/s1600/IMG_1568.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><br /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8pybZaFCwBeMVEH8z4nB_MMyXiztAl5T7PqEeoJIOZnNBTIGysj9hAC7nkEVqi5n0lxCRL7g-6gjV_Dt0FhuU2bWq-yYvVVeJtgar8ZREYPJXjBVpYkFy4dzvTKdqdJT4wxo-ocOQRF-x/s1600/IMG_1567.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><br /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgg-DSjC2fdOF-5ez67L1TfqD_WaF6ZViHEs9cmXutBBZbWMVe6imQ6Wi57hJtdiDTTLxnzdxhstKXlyf5yBzi8gDOzc9kE638j3wxU372fH3ySF4yJRFRSIDWSjkVhaaRz8ULemsvaIhM2/s1600/IMG_1576.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><br /></a><span style="font-family: inherit;"><span style="caret-color: rgb(52, 52, 52); color: #343434; letter-spacing: 0.5px;"><br /></span></span><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNMjUtfblOfZ7jHkeEoy5vBMk6CLj46ILwuMu6XUgxt4EmA2vIPEiwjvXXzxePT_SIcrzdW4ieQrpwHGmwHRYw9FLCAFKb9OtCSBgrYr3A694B8LMXkXqNKDfAQHLxRjx9EQMlwfM6pJSq/s1600/Birds_+2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img alt="https://www.phaedragames.com November Dev Log" border="0" data-original-height="384" data-original-width="192" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNMjUtfblOfZ7jHkeEoy5vBMk6CLj46ILwuMu6XUgxt4EmA2vIPEiwjvXXzxePT_SIcrzdW4ieQrpwHGmwHRYw9FLCAFKb9OtCSBgrYr3A694B8LMXkXqNKDfAQHLxRjx9EQMlwfM6pJSq/s320/Birds_+2.png" title="https://www.phaedragames.com November Dev Log" width="160" /></span></a><br />
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<span style="font-kerning: none;"><span style="font-family: inherit;">Do you have any suggestions for more species? Leave a comment or send us an email and I’ll consider it! </span></span></div>
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<span style="font-kerning: none;"><span style="font-family: inherit;">Just to explain how I manage a full time job and a busy game dev workload a little bit, I wanted to introduce you or at least inform you of Hacknplan . It’s been a really useful tool to track and plan the game development in which we are using our own version of agile (sprints) to get through the work! This is not sponsored and the site is free to most users; but just to give you a tip it might be worth checking out maybe? </span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiShgQJxD8IT5HBLNomgElqQnBmZNUVZoXScU7Qx5uNHGSbZ5eLpHAW5YxsYUNRPewpuT_QMcgWzKCF6e16Sv5qzEVpK-PfKfDcG90-FndmAG8CRX8zMD4BeMKERfh_rg3g47mTJYywae-u/s1600/Screenshot+2019-12-02+01.25.29.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><span style="font-family: inherit;"><img alt="https://www.phaedragames.com November Dev Log" border="0" data-original-height="952" data-original-width="1600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiShgQJxD8IT5HBLNomgElqQnBmZNUVZoXScU7Qx5uNHGSbZ5eLpHAW5YxsYUNRPewpuT_QMcgWzKCF6e16Sv5qzEVpK-PfKfDcG90-FndmAG8CRX8zMD4BeMKERfh_rg3g47mTJYywae-u/s1600/Screenshot+2019-12-02+01.25.29.png" title="https://www.phaedragames.com November Dev Log" /></span></a><span style="font-family: inherit;"><span style="font-kerning: none;"></span></span></div>
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<span style="font-kerning: none;"><span style="font-family: inherit;">Basically I make sprints covering the upcoming two weeks and input the workload I hope to achieve in that particular timeframe. Then once I have them in progress I work on them, move them into testing to make sure they work and then complete them. It’s great to see how / what I’ve done but it is also a stark reminder just how much I have to do! </span></span></div>
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<span style="font-kerning: none;"><span style="font-family: inherit;">You can also track what type of work you have on your plate - like bugs, art, programming etc which is cool for times which I’m bored of doing one type of thing and what to pick something different to do! </span></span></div>
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<span style="font-kerning: none;"><span style="font-family: inherit;">Anyhow... This isn’t sponsored so maybe you can try trello or some other type of tool; but personally I’ve found this very useful.</span></span></div>
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<span style="font-kerning: none;"><span style="font-family: inherit;">What do you use? Any tips? </span></span></div>
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<span style="font-kerning: none;"><span style="font-family: inherit;">So what was the biggest thing that happened in November?!?!?!?! </span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjj69e_GZ2th0dn-jd4I9IIc6ef39P0V9yLBGboevnU7vJIqrGK__iAcd3HNlFJbr2PXaij6iSCmxH2PkpmTgqr5hAVhLudl_jEMADrfbNWNR-efoly7wCJFChUOO3_Qh82eRpi9pbLgLXZ/s1600/IMG_1568.JPG" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><span style="font-family: inherit;"><img alt="https://www.phaedragames.com November Dev Log" border="0" data-original-height="1200" data-original-width="1600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjj69e_GZ2th0dn-jd4I9IIc6ef39P0V9yLBGboevnU7vJIqrGK__iAcd3HNlFJbr2PXaij6iSCmxH2PkpmTgqr5hAVhLudl_jEMADrfbNWNR-efoly7wCJFChUOO3_Qh82eRpi9pbLgLXZ/s1600/IMG_1568.JPG" title="https://www.phaedragames.com November Dev Log " /></span></a><span style="font-family: inherit;"><span style="font-kerning: none;"></span></span></div>
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<span style="font-kerning: none;"><span style="font-family: inherit;">We were invited to attend <a href="https://ondxbfest.com/" target="_blank">On.DXB</a> - a multi media event in Dubai to showcase our game in the indie dev section. It was another fantastic chance to show the game to an audience but in addition to this I also entered the game in the “Call for content” competition at the same event.</span></span></div>
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<span style="font-kerning: none;"><span style="font-family: inherit;">Basically we had 5mins to present our work (there were categories for film, music and games) to a panel of judges and in front of a live audience.</span></span></div>
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<span style="font-kerning: none;"><span style="font-family: inherit;">Fortunately I don’t get nervous - I never have, it’s just a good trait of mine and on the second day I presented my work. I was up against around 17 or so other games. I’m friends with a lot of the indie game scene in the UAE but I was also surprised to see a lot of entry’s from either people I didn’t know or from overseas who had made the trip! It was a nice chance to see what the other devs outside of my friendship group are working on.</span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8pybZaFCwBeMVEH8z4nB_MMyXiztAl5T7PqEeoJIOZnNBTIGysj9hAC7nkEVqi5n0lxCRL7g-6gjV_Dt0FhuU2bWq-yYvVVeJtgar8ZREYPJXjBVpYkFy4dzvTKdqdJT4wxo-ocOQRF-x/s1600/IMG_1567.JPG" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><span style="font-family: inherit;"><img alt="https://www.phaedragames.com November Dev Log" border="0" data-original-height="1200" data-original-width="1600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8pybZaFCwBeMVEH8z4nB_MMyXiztAl5T7PqEeoJIOZnNBTIGysj9hAC7nkEVqi5n0lxCRL7g-6gjV_Dt0FhuU2bWq-yYvVVeJtgar8ZREYPJXjBVpYkFy4dzvTKdqdJT4wxo-ocOQRF-x/s1600/IMG_1567.JPG" title="https://www.phaedragames.com November Dev Log" /></span></a><span style="font-family: inherit;"><span style="font-kerning: none;"></span></span></div>
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<span style="font-kerning: none;"><span style="font-family: inherit;">So on the final day of the event we were all called into a room with all of the other entries in each category to being the announcements of the winners. However they also told us the prizes... and wow! I was surprised to hear that 3rd place was 2500 USD, 2nd place 5000 USD and 1st place a whopping 10’000 USD!!!!!! All of a sudden those non-existent nerves caught up with me lol. </span></span></div>
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<span style="font-kerning: none;"><span style="font-family: inherit;">All of the other indie devs looked at each other... we had no idea it would be quite a prize of that magnitude. </span></span><span style="font-family: inherit;">So film </span>catergory<span style="font-family: inherit;"> was first and they gave the prizes on stage with an announcer and music then the game category was next and announcer said ...</span><span style="font-family: inherit;"> </span></div>
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<span style="font-kerning: none;"><span style="font-family: inherit;"><b>“In third place... The Isle of Bobbin” !!!! </b></span></span></div>
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<span style="font-kerning: none;"><span style="font-family: inherit;">We were was so happy! I went up and collected the obligatory oversized cheque (which is still in my bedroom haha) My wife was cheering and the press were taking photos! </span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgg-DSjC2fdOF-5ez67L1TfqD_WaF6ZViHEs9cmXutBBZbWMVe6imQ6Wi57hJtdiDTTLxnzdxhstKXlyf5yBzi8gDOzc9kE638j3wxU372fH3ySF4yJRFRSIDWSjkVhaaRz8ULemsvaIhM2/s1600/IMG_1576.JPG" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><span style="font-family: inherit;"><img alt="https://www.phaedragames.com November Dev Log" border="0" data-original-height="1600" data-original-width="1200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgg-DSjC2fdOF-5ez67L1TfqD_WaF6ZViHEs9cmXutBBZbWMVe6imQ6Wi57hJtdiDTTLxnzdxhstKXlyf5yBzi8gDOzc9kE638j3wxU372fH3ySF4yJRFRSIDWSjkVhaaRz8ULemsvaIhM2/s1600/IMG_1576.JPG" title="https://www.phaedragames.com November Dev Log" /></span></a><span style="font-family: inherit;"><span style="font-kerning: none;"></span></span></div>
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<span style="font-family: inherit;">So happy and big thanks to <a href="http://www.dmc.ae/" target="_blank">Dubai Media City</a></span> and <a href="https://www.informa-mea.com/" target="_blank">Informa ME</a><br />
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<span style="font-kerning: none;"><span style="font-family: inherit;">Even more than that, my friend who has released the excellent “<a href="https://store.steampowered.com/app/1170880/Grimms_Hollow/" target="_blank">Grimms Hollow</a>” won first place! We were over the moon for her. 2nd place was our new friend who is working on an upcoming puzzle game called “<a href="https://itch.io/jam/mix-and-game-jam/rate/499261" target="_blank">Corners</a>”. Please check out their work, I was honestly more happy to see such young talented female game devs win in this region than me taking third place.</span></span></div>
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<span style="font-kerning: none;"><span style="font-family: inherit;">So what to do with the money? I’m actually going to upgrade my computer from my wife’s old Mac Book Pro 2014 to a newer model. I’m hoping to be able to get much better screen recordings for YouTube content and who knows, maybe I can finally record my screen and voice at the same time lol... </span></span></div>
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<span style="font-kerning: none;"><span style="font-family: inherit;">It’s also an investment for the future because who knows, maybe I’ll try Godot or Unity to make my next 2D adventure! </span></span></div>
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<span style="font-kerning: none;"><span style="font-family: inherit;">Oh and by the way! We now have our own sub reddit - feel free to join<a href="https://www.reddit.com/r/IsleofBobbin/comments/e3f38u/welcome_to_the_isle_of_bobbin_please_feel_free_to/" target="_blank"> here</a></span></span></div>
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<span style="font-kerning: none;"><span style="font-family: inherit;">So that was the end of another happy month of developing “The Isle of Bobbin”! </span></span></div>
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<span style="font-kerning: none;"><span style="font-family: inherit;">December is set to be a busy time but more to do with the fact we are moving house; and so this should impact the amount of Dev time I get. But still, I’m sure I’ll have more news in the next update! </span></span></div>
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<span style="font-kerning: none;"><span style="font-family: inherit;">Thanks and take care, hope to see you back next month! & </span></span><span style="caret-color: rgb(52, 52, 52); color: #343434; font-family: inherit; letter-spacing: 0.5px;">Follow us on </span><b style="caret-color: rgb(52, 52, 52); color: #343434; font-family: inherit; letter-spacing: 0.5px;"><a href="https://twitter.com/phaedragames" style="color: #747f4f; max-width: 810px; outline: none; text-decoration: none; transition: all 0.2s ease 0s;" target="_blank">Twitter</a>, <a href="https://www.youtube.com/channel/UCvS-Kmo4SNpnQPG8agnPG3g?view_as=subscriber" style="color: #747f4f; max-width: 810px; outline: none; text-decoration: none; transition: all 0.2s ease 0s;" target="_blank">YouTube</a></b><span style="caret-color: rgb(52, 52, 52); color: #343434; font-family: inherit; letter-spacing: 0.5px;"> </span><span style="caret-color: rgb(52, 52, 52); color: #343434; font-family: inherit; letter-spacing: 0.5px;">and</span><span style="caret-color: rgb(52, 52, 52); color: #343434; font-family: inherit; letter-spacing: 0.5px;"> </span><b style="caret-color: rgb(52, 52, 52); color: #343434; font-family: inherit; letter-spacing: 0.5px;"><a href="https://www.instagram.com/phaedragames/" style="color: #747f4f; max-width: 810px; outline: none; text-decoration: none; transition: all 0.2s ease 0s;" target="_blank">Instagram</a> </b></div>
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ihavenoskinhttp://www.blogger.com/profile/09342562336716181081noreply@blogger.com0tag:blogger.com,1999:blog-6651406842237455829.post-34718511715606650952019-10-25T07:13:00.000-07:002019-10-25T07:14:11.931-07:00The Isle Of Bobbin @ Middle East Games Con 2019 <br />
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<span data-preserver-spaces="true" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; margin-bottom: 0pt; margin-top: 0pt;">Cannot believe October is nearly over and we're already here at </span><a class="_e75a791d-denali-editor-page-rtfLink" href="https://www.me-gamescon.com/en/homepage.html" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; color: #4a6ee0; margin-bottom: 0pt; margin-top: 0pt;" target="_blank"><span data-preserver-spaces="true" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; margin-bottom: 0pt; margin-top: 0pt;">GamesCon Middle East</span></a><span data-preserver-spaces="true" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; margin-bottom: 0pt; margin-top: 0pt;"> </span><span data-preserver-spaces="true" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; margin-bottom: 0pt; margin-top: 0pt;">i</span>n Abu Dhabi! </div>
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<span data-preserver-spaces="true" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; margin-bottom: 0pt; margin-top: 0pt;">If</span> you're around the Middle East between the 24th - 26th of 2019 and fancy a great day out, please do come down to <span data-preserver-spaces="true" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; margin-bottom: 0pt; margin-top: 0pt;">GamesCon to meet us and </span>to play an early version of <a class="_e75a791d-denali-editor-page-rtfLink" href="https://www.phaedragames.com/search/label/isleofbobbin" style="color: #4a6ee0; margin-bottom: 0pt; margin-top: 0pt;" target="_blank"><span data-preserver-spaces="true" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; margin-bottom: 0pt; margin-top: 0pt;">The Isle Of Bobbin</span></a><span data-preserver-spaces="true" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; margin-bottom: 0pt; margin-top: 0pt;"> </span>!!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9c8hTu6ssKkTToXoIzYPQ843-lv3hfQGd_ypZH96Nqk9yWYhh1x_9rr1hNir_OgK-9-GJsx7LBui1sYlv3AF4dIhtUy2PIOb8-cBqrqbL6t-8Y0hdBhbglZVXr3DWcnenG0gPEn0sZohO/s1600/booth.HEIC" style="margin-left: 1em; margin-right: 1em;"><img alt="The Isle Of Bobbin @ Middle East Games Con 2019 " border="0" data-original-height="1360" data-original-width="1600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9c8hTu6ssKkTToXoIzYPQ843-lv3hfQGd_ypZH96Nqk9yWYhh1x_9rr1hNir_OgK-9-GJsx7LBui1sYlv3AF4dIhtUy2PIOb8-cBqrqbL6t-8Y0hdBhbglZVXr3DWcnenG0gPEn0sZohO/s1600/booth.HEIC" title="The Isle Of Bobbin @ Middle East Games Con 2019 " /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKfWrO28Dj7Jcv4_E2dN2GqZnoyy5Kn2sYO16orH_N5K6uENCeUZ_qrXXgzhS9UCUY31RTQXLA_nWP-4-IxGFuSxrW9bhKpAwY9ePDZVzy1tuQKFGepdgzNe8ivYvGkpbtGRn8qSpv-rCy/s1600/playing.HEIC" style="margin-left: 1em; margin-right: 1em;"><img alt="The Isle Of Bobbin @ Middle East Games Con 2019 " border="0" data-original-height="1600" data-original-width="1200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKfWrO28Dj7Jcv4_E2dN2GqZnoyy5Kn2sYO16orH_N5K6uENCeUZ_qrXXgzhS9UCUY31RTQXLA_nWP-4-IxGFuSxrW9bhKpAwY9ePDZVzy1tuQKFGepdgzNe8ivYvGkpbtGRn8qSpv-rCy/s1600/playing.HEIC" title="The Isle Of Bobbin @ Middle East Games Con 2019 " /></a></div>
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In prep for the three-day event 24th - 26th, we spent yesterday crafting our trees and clouds for our booth. We're pretty proud of our efforts, and our handcrafting skills are on point - Don't they look like they come straight out of <span data-preserver-spaces="true" style="color: #4a6ee0; margin-bottom: 0pt; margin-top: 0pt;"><a class="_e75a791d-denali-editor-page-rtfLink" href="https://www.phaedragames.com/search/label/isleofbobbin" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; color: #4a6ee0; margin-bottom: 0pt; margin-top: 0pt;" target="_blank">The Isle Of Bobbin</a></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOmEFjMeWPjpyD7tHzPQ4iZFr2vAM2FBkA63623uMA6G4VNJB6Q70xAl81mESQaZZsxG75DrNA3XR46Re1YcWYN-XZ7X5PWThRmtH6yYPQWbY_Z77_HvvE0kOaqXU05QfmpATh3j6DvNm7/s1600/crafty.HEIC" style="text-align: center;"><img alt="The Isle Of Bobbin Crafts" border="0" data-original-height="1200" data-original-width="1600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOmEFjMeWPjpyD7tHzPQ4iZFr2vAM2FBkA63623uMA6G4VNJB6Q70xAl81mESQaZZsxG75DrNA3XR46Re1YcWYN-XZ7X5PWThRmtH6yYPQWbY_Z77_HvvE0kOaqXU05QfmpATh3j6DvNm7/s1600/crafty.HEIC" title="The Isle Of Bobbin Crafts" /></a></div>
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<strong style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; margin-bottom: 0pt; margin-top: 0pt;">See you </strong><span data-preserver-spaces="true" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; margin-bottom: 0pt; margin-top: 0pt;"> </span><a class="_e75a791d-denali-editor-page-rtfLink" href="https://www.me-gamescon.com/en/homepage.html" style="color: #4a6ee0; margin-bottom: 0pt; margin-top: 0pt;" target="_blank"><span data-preserver-spaces="true" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; margin-bottom: 0pt; margin-top: 0pt;">GamesCon Middle East</span></a><span data-preserver-spaces="true" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; margin-bottom: 0pt; margin-top: 0pt;"> in Abu Dhabi on the 24th - 26th of 2019 <b>@ <a href="https://www.me-gamescon.com/en/show-info/Floor-Map.html" target="_blank">Booth M36 </a></b></span></h2>
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Thanks so much for reading and we hope to see you again here soon!<br />
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<span data-preserver-spaces="true" style="color: #1c1e29; margin-bottom: 0pt; margin-top: 0pt;">Remember come with us on this journey by liking and subscribing & following us on social media: </span><a class="_e75a791d-denali-editor-page-rtfLink" href="http://twitter.com/PhaedraGames" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; color: #4a6ee0; margin-bottom: 0pt; margin-top: 0pt;" target="_blank"><span data-preserver-spaces="true" style="color: #4a6ee0; margin-bottom: 0pt; margin-top: 0pt;">Twitter </span></a><span data-preserver-spaces="true" style="color: #1c1e29; margin-bottom: 0pt; margin-top: 0pt;"> </span><a class="_e75a791d-denali-editor-page-rtfLink" href="http://www.instagram.com/phaedragames/" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; color: #4a6ee0; margin-bottom: 0pt; margin-top: 0pt;" target="_blank"><span data-preserver-spaces="true" style="color: #4a6ee0; margin-bottom: 0pt; margin-top: 0pt;">Instagram</span></a><span data-preserver-spaces="true" style="color: #1c1e29; margin-bottom: 0pt; margin-top: 0pt;"> and </span><a class="_e75a791d-denali-editor-page-rtfLink" href="https://www.youtube.com/channel/UCvS-Kmo4SNpnQPG8agnPG3g" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; color: #4a6ee0; margin-bottom: 0pt; margin-top: 0pt;" target="_blank"><span data-preserver-spaces="true" style="color: #4a6ee0; margin-bottom: 0pt; margin-top: 0pt;">YouTube. </span></a><span data-preserver-spaces="true" style="color: #1c1e29; margin-bottom: 0pt; margin-top: 0pt;"> </span></div>
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<span style="color: #1c1e29;"><b>Happy playing! </b></span></h3>
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ihavenoskinhttp://www.blogger.com/profile/09342562336716181081noreply@blogger.com0tag:blogger.com,1999:blog-6651406842237455829.post-87303533441487561942019-10-19T04:42:00.000-07:002019-10-19T08:34:57.380-07:00Game Trailer | Isle Of Bobbin <div class="separator" style="clear: both; text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJ6md4el6gH236BUhnvV5VuQVeAzgTJrE69pQhS_ymZNjURZ45xXto9nyZr0mavNq4-eH-tk9rruRmrrbKAq-cF2iKpBV1vxrSqd0fMO0Y-h6Az4kJwUEgAcPIqfyLJiF0_P25E2qujBaN/s1600/Screenshot+2019-10-19+at+15.44.27.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="First trailer of The Isle Of Bobbin https://www.phaedragames.com/" border="0" data-original-height="1144" data-original-width="1570" height="291" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJ6md4el6gH236BUhnvV5VuQVeAzgTJrE69pQhS_ymZNjURZ45xXto9nyZr0mavNq4-eH-tk9rruRmrrbKAq-cF2iKpBV1vxrSqd0fMO0Y-h6Az4kJwUEgAcPIqfyLJiF0_P25E2qujBaN/s400/Screenshot+2019-10-19+at+15.44.27.png" title="First trailer of The Isle Of Bobbin https://www.phaedragames.com/" width="400" /></a></div>
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<span data-preserver-spaces="true" style="color: #1c1e29; margin-bottom: 0pt; margin-top: 0pt;">Pleased to show you all our first trailer for our cute, organic, fabric adventure game - </span><a class="_e75a791d-denali-editor-page-rtfLink" href="https://www.phaedragames.com/search/label/isleofbobbin" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; color: #4a6ee0; margin-bottom: 0pt; margin-top: 0pt;" target="_blank"><span data-preserver-spaces="true" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; margin-bottom: 0pt; margin-top: 0pt;">Isle Of Bobbin</span></a><span data-preserver-spaces="true" style="color: #1c1e29; margin-bottom: 0pt; margin-top: 0pt;"> - Now live on our </span><a class="_e75a791d-denali-editor-page-rtfLink" href="https://www.youtube.com/channel/UCvS-Kmo4SNpnQPG8agnPG3g" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; color: #4a6ee0; margin-bottom: 0pt; margin-top: 0pt;" target="_blank"><span data-preserver-spaces="true" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; margin-bottom: 0pt; margin-top: 0pt;">YouTube </span></a><span data-preserver-spaces="true" style="color: #1c1e29; margin-bottom: 0pt; margin-top: 0pt;">channel. </span></div>
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<span data-preserver-spaces="true" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; margin-bottom: 0pt; margin-top: 0pt;">Join us on this journey by liking and subscribing as we build-up to launch coming late 2020!</span></div>
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<strong style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; margin-bottom: 0pt; margin-top: 0pt;"><i>Game Trailer </i></strong></h3>
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<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/9MlLSm4pW84/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/9MlLSm4pW84?feature=player_embedded" width="320"></iframe></div>
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<strong style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; margin-bottom: 0pt; margin-top: 0pt;"><i>Game Overview </i></strong></h3>
<div style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; color: #1c1e29; margin-bottom: 0pt; margin-top: 0pt;">
<span data-preserver-spaces="true" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; margin-bottom: 0pt; margin-top: 0pt;">Madeline's husband went to the <a class="_e75a791d-denali-editor-page-rtfLink" href="https://www.phaedragames.com/search/label/isleofbobbin" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; color: #4a6ee0; margin-bottom: 0pt; margin-top: 0pt;" target="_blank"><span data-preserver-spaces="true" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; margin-bottom: 0pt; margin-top: 0pt;">Isle Of Bobbin</span></a> on an adventure but never returned; leaving her life behind her, and she sets off to find him. </span></div>
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<u><strong style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; margin-bottom: 0pt; margin-top: 0pt;">Features</strong></u></div>
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<span data-preserver-spaces="true" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; margin-bottom: 0pt; margin-top: 0pt;">Cute fabric style artwork </span></div>
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<span data-preserver-spaces="true" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; margin-bottom: 0pt; margin-top: 0pt;">Explore the beautiful Isle of Bobbin </span></div>
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<span data-preserver-spaces="true" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; margin-bottom: 0pt; margin-top: 0pt;">Survive by collecting and crafting hundreds of recipes and items Decorate your home in many styles, and with the furniture, you build in the workshop </span></div>
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<span data-preserver-spaces="true" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; margin-bottom: 0pt; margin-top: 0pt;">Celebrate the seasons as they change from Spring, Summer, Autumn and Winter as you follow Madeline on a journey of discovery.</span></div>
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<div style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; color: #1c1e29; margin-bottom: 0pt; margin-top: 0pt;">
<span data-preserver-spaces="true" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; margin-bottom: 0pt; margin-top: 0pt;">This game contains no meat products, no money, no violence, no religious iconography!</span><strong style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; margin-bottom: 0pt; margin-top: 0pt;"> Just focuses on fun and is set to launch at the end of 2020! </strong></div>
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<div style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; color: #1c1e29; margin-bottom: 0pt; margin-top: 0pt;">
<span data-preserver-spaces="true" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; margin-bottom: 0pt; margin-top: 0pt;">You can play an early version of the game at </span><a class="_e75a791d-denali-editor-page-rtfLink" href="https://www.me-gamescon.com/en/homepage.html" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; color: #4a6ee0; margin-bottom: 0pt; margin-top: 0pt;" target="_blank"><span data-preserver-spaces="true" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; margin-bottom: 0pt; margin-top: 0pt;">GamesCon Middle East</span></a><span data-preserver-spaces="true" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; margin-bottom: 0pt; margin-top: 0pt;"> in Abu Dhabi on the 24th - 26th of 2019. <b>See you @ <a href="https://www.me-gamescon.com/en/show-info/Floor-Map.html" target="_blank">Booth M36 </a></b></span></div>
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<span data-preserver-spaces="true" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; margin-bottom: 0pt; margin-top: 0pt;">We will be posting our monthly </span><a class="_e75a791d-denali-editor-page-rtfLink" href="https://www.phaedragames.com/search/label/devlog" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; color: #4a6ee0; margin-bottom: 0pt; margin-top: 0pt;" target="_blank"><span data-preserver-spaces="true" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; margin-bottom: 0pt; margin-top: 0pt;">dev-logs</span></a><span data-preserver-spaces="true" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; margin-bottom: 0pt; margin-top: 0pt;"> posted here, and on our </span><a class="_e75a791d-denali-editor-page-rtfLink" href="https://www.youtube.com/channel/UCvS-Kmo4SNpnQPG8agnPG3g" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; color: #4a6ee0; margin-bottom: 0pt; margin-top: 0pt;" target="_blank"><span data-preserver-spaces="true" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; margin-bottom: 0pt; margin-top: 0pt;">YouTube </span></a><span data-preserver-spaces="true" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; margin-bottom: 0pt; margin-top: 0pt;">channel as we build-up to launch, please join us on this journey by liking and subscribing! 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ihavenoskinhttp://www.blogger.com/profile/09342562336716181081noreply@blogger.com0tag:blogger.com,1999:blog-6651406842237455829.post-21077722256187985872019-10-19T03:50:00.000-07:002019-10-19T08:53:14.861-07:00Announcement : Introducing 'The Isle Of Bobbin'<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFLdfXVpLgCMUJMWlpKARv_LpTDV7f73xtC-1rFj2aJf0GlA-nr3RU7UzCEQ6EVsKjnEfPVMcjhmQyOtTyOY1Qk8URrH6d-IMJQiU4d6s7_ZLHv9lOOwO_qUXPQmnWSFJ1E9fCx2xEngdJ/s1600/titlecarddevlog.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img alt="Introducing The Isle Of Bobbin https://www.phaedragames.com/" border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFLdfXVpLgCMUJMWlpKARv_LpTDV7f73xtC-1rFj2aJf0GlA-nr3RU7UzCEQ6EVsKjnEfPVMcjhmQyOtTyOY1Qk8URrH6d-IMJQiU4d6s7_ZLHv9lOOwO_qUXPQmnWSFJ1E9fCx2xEngdJ/s1600/titlecarddevlog.png" title="Introducing The Isle Of Bobbin https://www.phaedragames.com/" /></span></a></div>
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<span style="font-family: inherit;">Wow, this is a special moment in our lives; today is the day we finally announce our game <b><a href="https://www.phaedragames.com/p/faq.html" target="_blank">'The Isle of Bobbin'</a></b> to the world. </span><br />
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<span style="font-family: inherit;">This adventure specifically started over 1 year ago, but have to say that it really started since childhood, and what we believe makes our game so unique.</span><br />
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<span style="font-family: inherit;">Ok, so let's start with the basic premise of the game. You play as <b><a href="https://www.phaedragames.com/search/label/Madeline" target="_blank">Madeline</a></b>, a bunny who is married to a famous journalist and adventurer. One day she sets off on an assignment to a mysterious island called the <a href="https://www.phaedragames.com/search/label/isleofbobbin" target="_blank"><b>'Isle of Bobbin'</b></a> to report back on its inhabitants and history. </span></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidBsqyw2QE5TjaFZAFPiegziKXdyZ7802w18ElPM7931LKh6Sk23KfvNfz3AD6CSalyf89UpjwwvhYG_Qvfwq0GlRAliN8z47Rc4dEQjiB0c4u9C375T_M_cps00xJfmnoXizro-PvNrX9/s1600/Character_Model_Female_Parts.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Madeline - The Isle Of Bobbin https://www.phaedragames.com/" border="0" data-original-height="384" data-original-width="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidBsqyw2QE5TjaFZAFPiegziKXdyZ7802w18ElPM7931LKh6Sk23KfvNfz3AD6CSalyf89UpjwwvhYG_Qvfwq0GlRAliN8z47Rc4dEQjiB0c4u9C375T_M_cps00xJfmnoXizro-PvNrX9/s1600/Character_Model_Female_Parts.png" title="Madeline - The Isle Of Bobbin https://www.phaedragames.com/" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGX0LK4cgMn6NjGnfaEgn7sU0O2Y24WRGjB1yWsLLj0PLrPbU7wlxrpafBju7cHRTBzwTOpO-WKHH0OTpOIUzH9PlaIr7VRbuDB3Q6196c8wuJ3L5vQBYYW6IoWmb1I5j3QRe-BH8NAv-q/s1600/Em_Thinking.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Madeline thinking - The Isle Of Bobbin https://www.phaedragames.com/" border="0" data-original-height="384" data-original-width="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGX0LK4cgMn6NjGnfaEgn7sU0O2Y24WRGjB1yWsLLj0PLrPbU7wlxrpafBju7cHRTBzwTOpO-WKHH0OTpOIUzH9PlaIr7VRbuDB3Q6196c8wuJ3L5vQBYYW6IoWmb1I5j3QRe-BH8NAv-q/s1600/Em_Thinking.png" title="Madeline thinking - The Isle Of Bobbin https://www.phaedragames.com/" /></a></div>
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<span style="font-family: inherit;">Madeline waits for 4 seasons, but he never returns; not being the type of bunny to wait until it's too late; Madeline leaves their home behind and sets off to the Isle herself in search of her husband. </span><br />
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<span style="font-family: inherit;">So, pretty simple stuff really. But what makes this game different from most other survival, stuck on an island game... for me it's about the meaning behind the game and the way the game feels. </span></span><br />
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<span style="font-family: inherit;">What we're trying to do with this game is create a need to explore but also relax at the same time, survival and relaxation are seldom in the same sentence, and it's getting this balance right that we feel makes the difference. More about that to follow, but we wanted to quickly go over the art style. </span></span><br />
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<span style="font-family: inherit;">As you can see from the screenshots, it's like fabric sewn together with a colourful bonanza. We only began to take drawing at all seriously in the last year, and we tried many different styles to get to this point.</span></span><br />
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<span style="font-family: inherit;">Being big fans of Kawaii Japanese artwork and stationary originally we intended to create a game which would look similar to something like Sanrio Twin Stars or My Melody however we soon learnt that copying these styles was actually extremely difficult and maybe a little unoriginal. </span></span><br />
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<span style="font-family: inherit;">So with this blocker, we then moved on to experiment with different styles of artwork. This was when my wife and fellow game creator said we should check out something called Zakka style. </span></span><br />
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<span style="font-family: inherit;">Zakka, a Japanese term meaning 'many things' or 'miscellaneous goods,' it's a style that combines charm and homemade style that everyone can join in with. Think of little simple embroidered houses and trees made of mismatching fabric in simple colours, and you're halfway there. </span></span><br />
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<span style="font-family: inherit;">This sparked a light bulb moment - combine our favourite Kawaii and Zakka styles and BOOM! Isle of Bobbin style is born! </span></span><br />
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<span style="font-family: inherit;">Anyhow, I don't want to go into much as we will do a full post/video on our inspirations later. </span></span><br />
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<span style="font-family: inherit;">I then began mapping out ideas for the gameplay and mechanics of the game with the aim to create a game that feels like any day in Animal Crossing but still have the sense of progression and survival of something like the game Lost in Blue? So we started to experiment. </span></span><br />
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<span style="font-family: inherit;">Soon after we settled on the theme, mechanics and style, we started to put the various artworks we had drawn into the engine and experiment with animating them. It worked out pretty well, and we felt confident enough to actually start making the game. </span></span><br />
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<span style="font-family: inherit;">So what can you do in this game?</span></span><br />
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<span style="font-family: inherit;">First of all, we wanted the player to be able to forage for food and then cook it. So we began to plan out many ideas for recipes for things like Apple Pies, Vegetable Salads or Mushroom Soup. Then we could reverse engineer these to know what types of vegetables or fruit the player would find. We took all these recipes and programmed a way of having a cooker which would use a plugin to create a crafting/cooking system. It's easy stuff but hard work to research all these recipes and create the hundreds of in-game items.</span></span><br />
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<span style="font-family: inherit;">Now we had a way of replenishing health how would the player lose it?</span></span><br />
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<span style="font-family: inherit;">This was going to be a big part of the game. We wanted the player while exploring, would gradually lose health when either interacting with the environment or moving across maps. </span></span><br />
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<span style="font-family: inherit;">So again... how do you do this and not make the game a time-pressured panic attack? We still want the player to relax... and we wanted to promote a sense of freedom and choice within the game. One way we've got around this is to not use an in-game timer which is counting the seconds the player is playing and decrease the health but to have the player loose health only when moving from one map to the other - this way we could easily balance the amount you lose vs the amount of time the player moves from one map to the next. Also, this gives the player control over deciding to move from one map to the next... for instance we wanted the player to be able to think "should I move on, or is it time to sleep or eat another meal?" </span></span><br />
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<span style="font-family: inherit;">In terms of game design, this gives a player choice and promotes freedom but within the boundaries that the developer can set. </span></span><br />
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<span style="font-family: inherit;">This tied in nicely with the time system - this system also is linked to map movements, move to a map it's plus one to the in-game clock... stay on a map, time standstill. We know this might sound awkward at first, but we didn't want to have the player feel like time is slipping away. This is bad enough in real life, let alone when you're trying to play a game! (And let more time slip away).</span></span><br />
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<span style="font-family: inherit;">So that covers off a few of the mechanics of the Isle of Bobbin; there are many more things we could cover here however please keep reading/watching for more on the development of this game. </span></span><br />
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<span style="font-family: inherit;">We're aiming to have a new <a href="https://www.phaedragames.com/search/label/devlog" target="_blank"><b>dev-log</b></a> /dev-vlog up once every month and then make random content once in a while in between. </span></span><br />
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<span style="font-family: inherit;">Are you in the Middle East and going to <a href="https://www.ourdubailife.com/search/label/gamescon" target="_blank"><b>GamesCon Middle East</b></a> in Abu Dhabi? You can actually play the game there, so come and see us in the indie developer section. We'll be Vlogging this and uploading some footage - the show is on the 24th-26th of October 2019.</span></span><br />
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<span style="font-family: inherit;">Thanks so much for watching/reading and we hope to see you again here soon!</span></span><br />
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<span style="font-family: inherit;">Great to have you come on this journey with us! Follow us on <b><a href="https://twitter.com/phaedragames" target="_blank">Twitter</a>, <a href="https://www.youtube.com/channel/UCvS-Kmo4SNpnQPG8agnPG3g?view_as=subscriber" target="_blank">YouTube</a></b> and <b><a href="https://www.instagram.com/phaedragames/" target="_blank">Instagram</a> </b></span></span><br />
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